About dieUX
Pat's dieUX cartoons observe and comment on the day to day work of digital User Experience (UX) design teams.
“Although the dieUX characters don't represent anyone, they often do…”
Why dieUX?
dieUX is a superbly clever play on words. Bathe in Pat's design brilliance:
- Dieux
- Play on the French (Latin) word for god. UX designers are gods, no?
- Die
- From the act of dying—with laughter, of course. Nothing to do with that last two wireframes decomposing in the trash can—or the developer's last audible words about you?
- UX
- User Experience. Is it being killed by ableist design and poor coding? Or is it only too saturated by allied trades to be a separate profession?
- dieUX
- Is that pronounced, "die-U-X", "dieux", or "die-you"? Feck it. You're taking this too seriously.
About Pat Godfrey
Pat has spent twelve years observing his colleagues in the eLearning and platform design office. His chilling warning to team managers is based on fact:
“Never leave two designers together in a room with even a teaspoon between them…”
It's not that conflict is a bad thing. Indeed, Pat advocates that we enable conflict within our teams. It develops and tests ideas and strategies before they are even voiced.
Then again, every office has its passive and aggressive personalities too. Sometimes they are useful. We only need to watch out for their toxicity and channel their self-gratification and gift for mis-truths into positive outcomes.
Just who is the, "senior designer" in the dieUX strip? Maybe there's a little of Pat there? Maybe there's a little of all of us just trying to do the right thing?
About the workflow
dieUX cartoon strips don't all follow the workflow to the letter. One or two fly straight into and out of Adobe Illustrator. It depends on the inspiration and speed to delivery.
The formal workflow would be something like this:
As for schedules? Around the normal work-life cycles and busy student activities punctuated by DIY and family, what room is there for schedules?